Je Up un vieux Topic car en ce moment je suis dans les chiffres !
Ze parle pour War Job !
7-Hit Build >> 504 Delay Weapon => 6 S.TP
6-Hit Build >> 504 Delay Weapon => 22 S.TP
7 Hit en /Nin ou /Thf - 6 Hit en /Sam
Maintenant je voudrais reprendre les calcul de Accuracy Caps mais avec les modif de SE je suis perplexe quand à la formule à appliquer, donc je sollicite un peu d'aide des matheux .
De ce que j'ai trouvé >>
Accuracy = ⌊Combat Skill Contribution + DEX Contribution + Equipment + Traits + Abilities⌋
Donc en GA cela donne => X= [(282*0.9)+20] + [(66+27)*0.75)] + 37
Soit 273.8 + 69.75 + 37 => ~380 Acc sans Food en Stuff #1 => +15% Acc Food => 437 Acc
Soit 267.5 + 66 + 27 => ~360 Acc sans Food en Stuff #2 => +15% Acc Food => 414 Acc
Skill = +200 >> x0.9+20
Dex = Two Hunders = 1 Dex >> 0.75 Acc
Le 37 dans l'exemple étant l'acc du Stuff.
Si qqlun peu confirmer ou infirmer tout ca merci d'avance !
Et ensuite je voudrais une explication pour ceci ( Pour KJ et RR ) >>
- Citation :
- Physical-Based Weapon Skills
Melee PDIF function
Ranged PDIF function
* Damage = WD * PDIF = ( D + fSTR + WSC) * fTP * PDIF
Where
WD: Base damage of your Weapon Skill
D: Base damage of your weapon (e.g., Espadon = 43)
fSTR: function of difference between your STR and target's VIT
WSC: Secondary attribute like STR 30% (30% of your STR)
fTP : TP Multiplier (See individual Weapon Skill)
PDIF: function of (your Physical ATK/target’s Physical DEF)
WSC = integer(any secondary attributes) x @
Level @
Lv75... 0.83
Lv74... 0.83
Lv73... 0.84
Lv72... 0.84
Lv67... 0.86 or 0.87 (perhaps 0.87)
Lv60... 0.90 or 0.91 (perhaps 0.90)
Lv40... 0.94
Lv37... 0.94 – 0.99
Lv31... 0.94 - 0.99
* For example, suppose you are level 67 and have 100 STR and 100 MND and you use Swift Blade (STR 30%, MND 30%).
* WSC = integer[(100 x 0.3) + (100 x 0.3)] x @ = integer(60) x @ = 60 x .86
(@ is 0.86 - 0.87 at LV67)
* WD = ( D + fSTR + WSC) * fTP
For Sneak Attack with Thief main, the calculation is WD = ( D + fSTR + WSC) * fTP + DEX
For Trick Attack with Thief main, the calculation is WD = ( D + fSTR + WSC) * fTP + AGI
For Sneak Attack and Trick Attack with Thief main, the calculation is WD = ( D + fSTR + WSC) * fTP + DEX + AGI